![]() I think in the upcoming week I will be working on coding in the music and SFX as well as setting up the flowcharts. But I have two additional characters to draw from scratch.īut I probably won’t be working on that for another couple of weeks. When it comes to additional sprite art, two of the new side characters in this route have sprite art already complete or 99% complete. I need to do a couple of additional ones for Yuu but don’t have them completed yet. I’ve done a few of Morgan and Yuu’s sprite variations (additional outfits, hairstyles, etc). So the final coded word count for Gilded Shadows is…….*drumroll* Most of the sprite and character art still isn’t done or coded.īut I have the basics done and the route is currently in alpha-mode. Yuu’s route is fully coded and I’ve done one full playtest with self voicing. A play test with self voicing has been completed.All scoring and variables have been checked.Some sprite variations have been done (for Morgan and Yuu).Sprite appearances, disappearances, and positions are coded (expressions not coded yet).Yuu’s route is fully proofread and scripted.Hi everyone! posting a quick update to tumblr! It’ll be a bit short because I’m sick again and not feeling great at the moment! □ ~Esh gilded shadows whenstarscollide updates amare game indie otome game It might be true that this character has been haunting me for a while and that even though I REALLY wanted to keep this game to 5 routes, I may need to expand it by one (1).Īnd that’s it for both games. There are some drawbacks to trying to complete entire character routes all the way to the game ending (which I did kind of expect so…)Īnyway, the game is just shy of 300,000 words at the moment.Īnd I’m not saying there’s a new character named Kav who is one of the lab gremlins and who may or may not be the sort of character that makes you want to strangle him. I think I may revisit trying to write and complete each chapter for all characters going forward. I finished all of Daaz’s route scenes and have started on Noel’s scenes. There’s been a small hiccup in that process but I should still be getting replacements, slowly but surely. So first off, I did decide I wanted to get the BGs re-done for this game. We are in the future now so I guess I will discuss it. ![]() I did say I would talk more about this game in a future update. What else I will work on may vary but expressions will be the next big undertaking.Īnd that is where we are with Yuu’s route. Coding sprite expressions is really tedious and I can’t do it for 8 hours straight so usually while I’m doing expressions, I work on other things too to give myself a break. I may also do some sprite art (I have a couple of side character sprites to complete for this route) this week as well. There are between 6000 - 6500 expression changes per route and though I’ve already coded *some* of the expressions it’s not really enough to be significant. I’m actually not sure how long sprite expressions will take. I know that for at least the next week I’ll be working on coding sprite expressions. Most of my time was spent setting those up! And now it’s done. There are just under 1900 individual modules noted on the flowcharts across all routes. The flowcharts are a bit of a process - I have to set up templates, then create the images, then code them (which is a process of coding the flowchart screen, declaring the variables, then going to put the variables all in the right places.Ĭoding the flowchart screen involves getting the exact coordinates of every “module” in the flowchart, which is always a bit time consuming. Had to go grab a few new and very specific SFX for this route and was amused that I got to re-use that one slurp from Quill’s route. ![]() So in the past two weeks, as I said, I basically coded all the music and SFX for Yuu’s route. Flowcharts have been set up, coded, and a basic test run.Hallo! Time for a quick devlog here on tumblr. ![]()
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