Throw Range: Range of the throw (in pixels).Super Cancel: If you can cancel the move into a Super Art.Special Cancel: If you can cancel the move into a Special Move.Chains into itself: If you can combo into the same movement.Stun Damage: Stun Damage it does (in pixels).Motion: What you must do to execute the move.All Frame data in the "Move Analysis" section is taken from Game Restaurant, this means the Frame data isn't from the Dreamcast version, like Karathrow, it's from the Arcade version.All those sprites are taken from the site.Hokaku Oyobi Touteki ni yoru Daraku Shougeki Q takes 2 additional frames of blockstun, standing or crouchingĮxecute parry after blocking a hit in a combo.Also increases stun recovery rate for the whole round by 10% (one taunt is the maximum). Taunt: Increases defense for the whole round by 12.5% (maximum 3 taunts, 37.5% bonus).Stun Bar Recovery (frames it takes to recover 1 pixel): 22.tall, thin hurtbox making him an easy crossup and large juggle combos target.Struggles in a lot of matchups, especially ones against defensive or pressure-heavy characters.slow mobility and limited offensive mixups.Nearly all his normals don't cancel into specials or supers, his heavy attacks are very unsafe.can avoid all throws while crouching, essentially validating many of the cast's pressure when he blocking low.great command grab allowing him to gain a solidly good offensive presence.Medium range pokes with good recoveries and damage.Very high damage output with meter, great super arts.Punch rushes allow him to control footsies decently, and can mixup unready opponent with high-lows. Can setup the best Defense in the game, with 3 of his quick, somewhat safe taunts.Additionally, he has the highest potential stamina in the game if the player finds safe times to taunt, making him very difficult to kill at that point. Adding two new fighters, making returning brothers Yun and Yang distinctly different characters, and bringing back Akuma as a secret boss, Second Impact also rebalanced gameplay, tweaked mechanics and improved the animation and frame rate.Perhaps the most popular of the low tiers, Q is a fairly simplistic brute-force brawler with good power, range and many useful normals, but he is also fairly slow, meaning every move must be deliberate. Seven months after The New Generation's launch, Capcom released Street Fighter III: Second Impact - Giant Attack in arcades worldwide as the second title in the Street Fighter III series. As a result, it sold just a fraction of what its predecessor did, with Street Fighter II selling over 50,000 arcade cabinets worldwide while The New Generation sold less than 10,000. While the production value, especially regarding technical presentation, was praised, contemporary critics were overall mixed on The New Generation. With only Ryu and Ken returning to the lineup, Street Fighter III boasted a new combat system, including a parry mechanic, and expanded on the Super Combo mechanic with the Super Art system. Launched in 1997, Street Fighter III: The New Generation was released in arcades after a three-year-long development period that cost approximately $8 million.
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